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Text File  |  2003-11-06  |  39KB  |  1,354 lines

  1. {events}
  2.     I:    LADDERSTEP_LEFT = 1
  3.     I:    ladderstep_left_bone_id = 4900
  4.     F[3]:    ladderstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[4]:    ladderstep_left_sfx
  9.         [0] = "metal_ladder_step1"
  10.         [1] = "metal_ladder_step2"
  11.         [2] = "metal_ladder_step3"
  12.         [3] = "metal_ladder_step4"
  13.     I:    LADDERSTEP_RIGHT = 1
  14.     I:    ladderstep_right_bone_id = 3900
  15.     F[3]:    ladderstep_right_playback_parameters
  16.         [0] = 0.500000
  17.         [1] = 20.000000
  18.         [2] = 8.000000
  19.     S[4]:    ladderstep_right_sfx
  20.         [0] = "metal_ladder_step1"
  21.         [1] = "metal_ladder_step2"
  22.         [2] = "metal_ladder_step3"
  23.         [3] = "metal_ladder_step4"
  24.     I:    FOOTSTEP_LEFT = 2
  25.     I:    footstep_left_bone_id = 4900
  26.     F[3]:    footstep_left_playback_parameters
  27.         [0] = 0.500000
  28.         [1] = 30.000000
  29.         [2] = 13.000000
  30.     S[4]:    footstep_left_sfx
  31.         [0] = "geo_trainer_footstep1"
  32.         [1] = "geo_trainer_footstep2"
  33.         [2] = "geo_trainer_footstep3"
  34.         [3] = "geo_trainer_footstep4"
  35.     I:    FOOTSTEP_RIGHT = 2
  36.     I:    footstep_right_bone_id = 3900
  37.     F[3]:    footstep_right_playback_parameters
  38.         [0] = 0.500000
  39.         [1] = 30.000000
  40.         [2] = 13.000000
  41.     S[4]:    footstep_right_sfx
  42.         [0] = "geo_trainer_footstep1"
  43.         [1] = "geo_trainer_footstep2"
  44.         [2] = "geo_trainer_footstep3"
  45.         [3] = "geo_trainer_footstep4"
  46.     I:    FOOTSTEP_LEFT_RUN = 2
  47.     I:    footstep_left_run_bone_id = 4900
  48.     F[3]:    footstep_left_run_playback_parameters
  49.         [0] = 0.500000
  50.         [1] = 30.000000
  51.         [2] = 10.000000
  52.     S[4]:    footstep_left_run_sfx
  53.         [0] = "geo_trainer_footstep1"
  54.         [1] = "geo_trainer_footstep2"
  55.         [2] = "geo_trainer_footstep3"
  56.         [3] = "geo_trainer_footstep4"
  57.     I:    FOOTSTEP_RIGHT_RUN = 2
  58.     I:    footstep_right_run_bone_id = 3900
  59.     F[3]:    footstep_right_run_playback_parameters
  60.         [0] = 0.500000
  61.         [1] = 30.000000
  62.         [2] = 10.000000
  63.     S[4]:    footstep_right_run_sfx
  64.         [0] = "geo_trainer_footstep1"
  65.         [1] = "geo_trainer_footstep2"
  66.         [2] = "geo_trainer_footstep3"
  67.         [3] = "geo_trainer_footstep4"
  68.     I:    FOOTSTEP_LEFT_CREEP = 2
  69.     I:    footstep_left_creep_bone_id = 4900
  70.     F[3]:    footstep_left_creep_playback_parameters
  71.         [0] = 0.500000
  72.         [1] = 20.000000
  73.         [2] = 17.000000
  74.     S[4]:    footstep_left_creep_sfx
  75.         [0] = "geo_trainer_footstep1"
  76.         [1] = "geo_trainer_footstep2"
  77.         [2] = "geo_trainer_footstep3"
  78.         [3] = "geo_trainer_footstep4"
  79.     I:    FOOTSTEP_RIGHT_CREEP = 2
  80.     I:    footstep_right_creep_bone_id = 3900
  81.     F[3]:    footstep_right_creep_playback_parameters
  82.         [0] = 0.500000
  83.         [1] = 20.000000
  84.         [2] = 17.000000
  85.     S[4]:    footstep_right_creep_sfx
  86.         [0] = "geo_trainer_footstep1"
  87.         [1] = "geo_trainer_footstep2"
  88.         [2] = "geo_trainer_footstep3"
  89.         [3] = "geo_trainer_footstep4"
  90.     I:    GRUNT = 1
  91.     I:    grunt_bone_id = 6000
  92.     F[3]:    grunt_playback_parameters
  93.         [0] = 0.500000
  94.         [1] = 20.000000
  95.         [2] = 8.000000
  96.     S[2]:    grunt_sfx
  97.         [0] = "misc_box_push"
  98.         [1] = "misc_box_push"
  99.     I:    SKID = 1
  100.     I:    skid_bone_id = 6000
  101.     F[3]:    skid_playback_parameters
  102.         [0] = 0.500000
  103.         [1] = 20.000000
  104.         [2] = 8.000000
  105.     S[1]:    skid_sfx
  106.         [0] = "temp_footstep"
  107.     I:    GRIND = 1
  108.     I:    grind_bone_id = 6000
  109.     F[3]:    grind_playback_parameters
  110.         [0] = 2.000000
  111.         [1] = 40.000000
  112.         [2] = 2.000000
  113.     S[1]:    grind_sfx
  114.         [0] = "misc_box_push"
  115.     I:    GRIND_LONG = 1
  116.     I:    grind_long_bone_id = 6000
  117.     F[3]:    grind_long_playback_parameters
  118.         [0] = 2.000000
  119.         [1] = 40.000000
  120.         [2] = 5.000000
  121.     S[1]:    grind_long_sfx
  122.         [0] = "misc_box_pull"
  123.     I:    GRABBED_LEDGE = 1
  124.     I:    grabbed_ledge_bone_id = 6000
  125.     F[3]:    grabbed_ledge_playback_parameters
  126.         [0] = 2.000000
  127.         [1] = 30.000000
  128.         [2] = 15.000000
  129.     S[1]:    grabbed_ledge_sfx
  130.         [0] = "geo_waist_height_climb"
  131.     I:    JUMP_LAND = 1
  132.     I:    jump_land_bone_id = 6000
  133.     F[3]:    jump_land_playback_parameters
  134.         [0] = 2.000000
  135.         [1] = 30.000000
  136.         [2] = 12.000000
  137.     S[2]:    jump_land_sfx
  138.         [0] = "geo_jump_land"
  139.         [1] = "geo_jump_land_2"
  140.     I:    PULL_UP = 1
  141.     I:    pull_up_bone_id = 6000
  142.     F[3]:    pull_up_playback_parameters
  143.         [0] = 2.000000
  144.         [1] = 30.000000
  145.         [2] = 15.000000
  146.     S[1]:    pull_up_sfx
  147.         [0] = "geo_pull_up"
  148.     I:    HIT_WALL = 1
  149.     I:    hit_wall_bone_id = 6000
  150.     F[3]:    hit_wall_playback_parameters
  151.         [0] = 10.000000
  152.         [1] = 40.000000
  153.         [2] = 12.000000
  154.     S[2]:    hit_wall_sfx
  155.         [0] = "geo_wall_run_into"
  156.         [1] = "geo_wall_run_into_2"
  157.     I:    STRAIN = 1
  158.     I:    strain_bone_id = 6000
  159.     F[3]:    strain_playback_parameters
  160.         [0] = 10.000000
  161.         [1] = 40.000000
  162.         [2] = 16.000000
  163.     S[7]:    strain_sfx
  164.         [0] = "geo_box_strain"
  165.         [1] = "geo_box_strain_2"
  166.         [2] = "geo_box_strain_short"
  167.         [3] = "misc_silence"
  168.         [4] = "misc_silence"
  169.         [5] = "misc_silence"
  170.         [6] = "misc_silence"
  171.     I:    STRAIN_FAIL = 1
  172.     I:    strain_fail_bone_id = 6000
  173.     F[3]:    strain_fail_playback_parameters
  174.         [0] = 10.000000
  175.         [1] = 40.000000
  176.         [2] = 12.000000
  177.     S[2]:    strain_fail_sfx
  178.         [0] = "geo_strain_and_fail"
  179.         [1] = "geo_strain_and_fail_2"
  180.     I:    MID_CLIMB = 1
  181.     I:    mid_climb_bone_id = 6000
  182.     F[3]:    mid_climb_playback_parameters
  183.         [0] = 2.000000
  184.         [1] = 30.000000
  185.         [2] = 15.000000
  186.     S[1]:    mid_climb_sfx
  187.         [0] = "geo_waist_height_climb"
  188.     I:    FOOTSCRAPE = 2
  189.     I:    footscrape_bone_id = 3900
  190.     F[3]:    footscrape_playback_parameters
  191.         [0] = 0.500000
  192.         [1] = 20.000000
  193.         [2] = 14.000000
  194.     S[2]:    footscrape_sfx
  195.         [0] = "footscrape"
  196.         [1] = "footscrape1"
  197.     I:    GRAB_STRAIN = 1
  198.     I:    grab_strain_bone_id = 5000
  199.     F[3]:    grab_strain_playback_parameters
  200.         [0] = 2.000000
  201.         [1] = 30.000000
  202.         [2] = 20.000000
  203.     S[1]:    grab_strain_sfx
  204.         [0] = "geo_strain"
  205.     I:    CLOTHES_SCRAPE3 = 1
  206.     I:    clothes_scrape3_bone_id = 6000
  207.     F[3]:    clothes_scrape3_playback_parameters
  208.         [0] = 10.000000
  209.         [1] = 20.000000
  210.         [2] = 18.000000
  211.     S[1]:    clothes_scrape3_sfx
  212.         [0] = "human_clothes_scrape3"
  213.     I:    CLOTHES_SCRAPE1 = 1
  214.     I:    clothes_scrape1_bone_id = 6000
  215.     F[3]:    clothes_scrape1_playback_parameters
  216.         [0] = 10.000000
  217.         [1] = 20.000000
  218.         [2] = 18.000000
  219.     S[1]:    clothes_scrape1_sfx
  220.         [0] = "human_clothes_scrape1"
  221.     I:    CLOTHES_SCRAPE2 = 1
  222.     I:    clothes_scrape2_bone_id = 6000
  223.     F[3]:    clothes_scrape2_playback_parameters
  224.         [0] = 10.000000
  225.         [1] = 20.000000
  226.         [2] = 18.000000
  227.     S[1]:    clothes_scrape2_sfx
  228.         [0] = "human_clothes_scrape2"
  229.     I:    PEBBLY_DIRTSLIDE = 1
  230.     I:    pebbly_dirtslide_bone_id = 6000
  231.     F[3]:    pebbly_dirtslide_playback_parameters
  232.         [0] = 0.200000
  233.         [1] = 60.000000
  234.         [2] = 3.000000
  235.     S[1]:    pebbly_dirtslide_sfx
  236.         [0] = "misc_pebbly_dirtslide"
  237.     I:    GRAVEL_SCRAPE_HIGH1 = 1
  238.     I:    gravel_scrape_high1_bone_id = 6000
  239.     F[3]:    gravel_scrape_high1_playback_parameters
  240.         [0] = 0.200000
  241.         [1] = 60.000000
  242.         [2] = 3.000000
  243.     S[1]:    gravel_scrape_high1_sfx
  244.         [0] = "misc_gravelly_scrape_high1"
  245.     I:    GRAVEL_SCRAPE_HIGH2 = 1
  246.     I:    gravel_scrape_high2_bone_id = 6000
  247.     F[3]:    gravel_scrape_high2_playback_parameters
  248.         [0] = 0.200000
  249.         [1] = 60.000000
  250.         [2] = 3.000000
  251.     S[1]:    gravel_scrape_high2_sfx
  252.         [0] = "misc_gravelly_scrape_high2"
  253.     I:    GRAVEL_SCRAPE_MID1 = 1
  254.     I:    gravel_scrape_mid1_bone_id = 6000
  255.     F[3]:    gravel_scrape_mid1_playback_parameters
  256.         [0] = 0.200000
  257.         [1] = 60.000000
  258.         [2] = 3.000000
  259.     S[1]:    gravel_scrape_mid1_sfx
  260.         [0] = "misc_gravelly_scrape_mid1"
  261.     I:    GRAVEL_SCRAPE_MID2 = 1
  262.     I:    gravel_scrape_mid2_bone_id = 6000
  263.     F[3]:    gravel_scrape_mid2_playback_parameters
  264.         [0] = 0.200000
  265.         [1] = 60.000000
  266.         [2] = 3.000000
  267.     S[1]:    gravel_scrape_mid2_sfx
  268.         [0] = "misc_gravelly_scrape_mid2"
  269.     I:    GRAVEL_SCRAPE_LOW1 = 1
  270.     I:    gravel_scrape_low1_bone_id = 6000
  271.     F[3]:    gravel_scrape_low1_playback_parameters
  272.         [0] = 0.200000
  273.         [1] = 60.000000
  274.         [2] = 3.000000
  275.     S[1]:    gravel_scrape_low1_sfx
  276.         [0] = "misc_gravelly_scrape_low1"
  277.     I:    GRAVEL_SCRAPE_LOW1_QUIET = 1
  278.     I:    gravel_scrape_low1_quiet_bone_id = 6000
  279.     F[3]:    gravel_scrape_low1_quiet_playback_parameters
  280.         [0] = 0.200000
  281.         [1] = 60.000000
  282.         [2] = 15.000000
  283.     S[1]:    gravel_scrape_low1_quiet_sfx
  284.         [0] = "misc_gravelly_scrape_low1"
  285.     I:    GRAVEL_SCRAPE_LOW2 = 1
  286.     I:    gravel_scrape_low2_bone_id = 6000
  287.     F[3]:    gravel_scrape_low2_playback_parameters
  288.         [0] = 0.200000
  289.         [1] = 60.000000
  290.         [2] = 3.000000
  291.     S[1]:    gravel_scrape_low2_sfx
  292.         [0] = "misc_gravelly_scrape_low2"
  293.     I:    TOP_SLOPE_SLIP = 1
  294.     I:    top_slope_slip_bone_id = 6000
  295.     F[3]:    top_slope_slip_playback_parameters
  296.         [0] = 0.200000
  297.         [1] = 60.000000
  298.         [2] = 3.000000
  299.     S[1]:    top_slope_slip_sfx
  300.         [0] = "misc_gravel_george_fall_con1"
  301.     I:    TOP_SLOPE_FALL = 1
  302.     I:    top_slope_fall_bone_id = 6000
  303.     F[3]:    top_slope_fall_playback_parameters
  304.         [0] = 0.200000
  305.         [1] = 60.000000
  306.         [2] = 3.000000
  307.     S[1]:    top_slope_fall_sfx
  308.         [0] = "misc_heavy_fall_into_undergrowth"
  309.     I:    BOTTOM_SLOPE_SMACK = 1
  310.     I:    bottom_slope_smack_bone_id = 6000
  311.     F[3]:    bottom_slope_smack_playback_parameters
  312.         [0] = 0.200000
  313.         [1] = 60.000000
  314.         [2] = 3.000000
  315.     S[1]:    bottom_slope_smack_sfx
  316.         [0] = "misc_gravel_george_smack_con1"
  317.     I:    KNEE_IN_SAND = 1
  318.     I:    knee_in_sand_bone_id = 6000
  319.     F[3]:    knee_in_sand_playback_parameters
  320.         [0] = 0.200000
  321.         [1] = 60.000000
  322.         [2] = 20.000000
  323.     S[1]:    knee_in_sand_sfx
  324.         [0] = "misc_gravelly_scrape_mid1"
  325.     I:    LOCK_JINGLE = 1
  326.     I:    lock_jingle_bone_id = 1600
  327.     F[3]:    lock_jingle_playback_parameters
  328.         [0] = 20.000000
  329.         [1] = 60.000000
  330.         [2] = 12.000000
  331.     S[1]:    lock_jingle_sfx
  332.         [0] = "metal_light_jingle"
  333.     I:    DOOR_CREAK = 1
  334.     I:    door_creak_bone_id = 1600
  335.     F[3]:    door_creak_playback_parameters
  336.         [0] = 20.000000
  337.         [1] = 60.000000
  338.         [2] = 23.000000
  339.     S[1]:    door_creak_sfx
  340.         [0] = "wood_door_quick_creak"
  341.     I:    DOOR_BANG = 1
  342.     I:    door_bang_bone_id = 1600
  343.     F[3]:    door_bang_playback_parameters
  344.         [0] = 20.000000
  345.         [1] = 60.000000
  346.         [2] = 6.000000
  347.     S[1]:    door_bang_sfx
  348.         [0] = "wood_door_pull"
  349.     I:    LOCK_SNAP = 1
  350.     I:    lock_snap_bone_id = 1600
  351.     F[3]:    lock_snap_playback_parameters
  352.         [0] = 20.000000
  353.         [1] = 60.000000
  354.         [2] = 6.000000
  355.     S[1]:    lock_snap_sfx
  356.         [0] = "metal_snap"
  357.     I:    METAL_TINGLE = 1
  358.     I:    metal_tingle_bone_id = 1600
  359.     F[3]:    metal_tingle_playback_parameters
  360.         [0] = 20.000000
  361.         [1] = 60.000000
  362.         [2] = 6.000000
  363.     S[1]:    metal_tingle_sfx
  364.         [0] = "metal_tingle"
  365.     I:    OPEN_ARMILLARY_SECRET_DOOR = 1
  366.     I:    open_armillary_secret_door_bone_id = 1600
  367.     F[3]:    open_armillary_secret_door_playback_parameters
  368.         [0] = 1.000000
  369.         [1] = 60.000000
  370.         [2] = 1.000000
  371.     S[1]:    open_armillary_secret_door_sfx
  372.         [0] = "stone_open_secret_door"
  373.     I:    INSERT_CS = 1
  374.     I:    insert_cs_bone_id = 1600
  375.     F[3]:    insert_cs_playback_parameters
  376.         [0] = 10.000000
  377.         [1] = 40.000000
  378.         [2] = 10.000000
  379.     S[1]:    insert_c2_sfx
  380.         [0] = "stone_symbol_click_into_place"
  381.     I:    TROUSER_SWISH = 1
  382.     I:    trouser_swish_bone_id = 1600
  383.     F[3]:    trouser_swish_playback_parameters
  384.         [0] = 0.500000
  385.         [1] = 40.000000
  386.         [2] = 5.000000
  387.     S[4]:    trouser_swish_sfx
  388.         [0] = "human_trouser_swish1"
  389.         [1] = "human_trouser_swish2"
  390.         [2] = "human_trouser_swish3"
  391.         [3] = "human_trouser_swish4"
  392.     I:    TROUSER_SWISH_RUN = 1
  393.     I:    trouser_swish_run_bone_id = 1600
  394.     F[3]:    trouser_swish_run_playback_parameters
  395.         [0] = 0.500000
  396.         [1] = 40.000000
  397.         [2] = 1.000000
  398.     S[4]:    trouser_swish_run_sfx
  399.         [0] = "human_trouser_swish1"
  400.         [1] = "human_trouser_swish2"
  401.         [2] = "human_trouser_swish3"
  402.         [3] = "human_trouser_swish4"
  403.     I:    TROUSER_SWISH_CREEP = 1
  404.     I:    trouser_swish_creep_run_bone_id = 1600
  405.     F[3]:    trouser_swish_creep_playback_parameters
  406.         [0] = 0.500000
  407.         [1] = 40.000000
  408.         [2] = 9.000000
  409.     S[4]:    trouser_swish_creep_sfx
  410.         [0] = "human_trouser_swish1"
  411.         [1] = "human_trouser_swish2"
  412.         [2] = "human_trouser_swish3"
  413.         [3] = "human_trouser_swish4"
  414.     I:    FOOTSCRAPE_QUIET = 2
  415.     I:    footscrape_quiet_bone_id = 3900
  416.     F[3]:    footscrape_quiet_playback_parameters
  417.         [0] = 0.500000
  418.         [1] = 20.000000
  419.         [2] = 20.000000
  420.     S[2]:    footscrape_quiet_sfx
  421.         [0] = "footscrape"
  422.         [1] = "footscrape1"
  423.     I:    GRABS_WINDOW = 1
  424.     I:    grabs_window_bone_id = 6000
  425.     F[3]:    grabs_window_playback_parameters
  426.         [0] = 2.000000
  427.         [1] = 30.000000
  428.         [2] = 15.000000
  429.     S[1]:    grabs_window_sfx
  430.         [0] = "geo_grabbed_ledge"
  431.     I:    SHIMMY_VOCALS = 1
  432.     I:    shimmy_vocals_bone_id = 6000
  433.     F[3]:    shimmy_vocals_playback_parameters
  434.         [0] = 2.000000
  435.         [1] = 30.000000
  436.         [2] = 15.000000
  437.     S[7]:    shimmy_vocals_sfx
  438.         [0] = "geo_grabbed_ledge"
  439.         [1] = "geo_jump_land_2"
  440.         [2] = "geo_pull_up"
  441.         [3] = "misc_silence"
  442.         [4] = "misc_silence"
  443.         [5] = "misc_silence"
  444.         [6] = "misc_silence"
  445.     I:    HEEL_CLICK = 1
  446.     I:    heel_click_bone_id = 6000
  447.     F[3]:    heel_click_playback_parameters
  448.         [0] = 2.000000
  449.         [1] = 30.000000
  450.         [2] = 10.000000
  451.     S[7]:    heel_click_sfx
  452.         [0] = "geo_trainer_footstep1"
  453.         [1] = "geo_trainer_footstep2"
  454.         [2] = "misc_silence"
  455.         [3] = "misc_silence"
  456.         [4] = "misc_silence"
  457.         [5] = "misc_silence"
  458.         [6] = "misc_silence"
  459.     I:    SIDESTEP = 1
  460.     I:    sidestep_bone_id = 6000
  461.     F[3]:    sidestep_playback_parameters
  462.         [0] = 2.000000
  463.         [1] = 40.000000
  464.         [2] = 24.000000
  465.     S[1]:    sidestep_sfx
  466.         [0] = "footscrape1"
  467. {\events}
  468. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  469.     F[3]:    TROUSER_SWISH
  470.         [0] = 0.010000
  471.         [1] = 0.989000
  472.         [2] = 1.347000
  473.     F[4]:    SIDESTEP
  474.         [0] = 0.082000
  475.         [1] = 0.472000
  476.         [2] = 0.555000
  477.         [3] = 1.112000
  478.     F[1]:    FOOTSTEP_LEFT
  479.         [0] = 0.982000
  480. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  481. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  482.     F[2]:    SIDESTEP
  483.         [0] = 0.033000
  484.         [1] = 0.713000
  485.     F[3]:    TROUSER_SWISH
  486.         [0] = 0.010000
  487.         [1] = 0.989000
  488.         [2] = 1.347000
  489.     F[1]:    FOOTSTEP_LEFT_CREEP
  490.         [0] = 0.661000
  491. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  492. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  493.     F[2]:    SIDESTEP
  494.         [0] = 0.472000
  495.         [1] = 0.122000
  496.     F[1]:    FOOTSTEP_RIGHT_CREEP
  497.         [0] = 0.682000
  498.     F[2]:    TROUSER_SWISH
  499.         [0] = 0.078000
  500.         [1] = 0.540000
  501. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  502. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  503.     F[5]:    SIDESTEP
  504.         [0] = 0.392000
  505.         [1] = 0.122000
  506.         [2] = 0.767000
  507.         [3] = 1.117000
  508.         [4] = 1.457000
  509.     F[1]:    FOOTSTEP_RIGHT_CREEP
  510.         [0] = 0.682000
  511.     F[4]:    TROUSER_SWISH
  512.         [0] = 0.013000
  513.         [1] = 0.463000
  514.         [2] = 1.218000
  515.         [3] = 1.440000
  516. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  517. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  518.     F[6]:    SIDESTEP
  519.         [0] = 0.058000
  520.         [1] = 0.405000
  521.         [2] = 0.764000
  522.         [3] = 1.110000
  523.         [4] = 1.444000
  524.         [5] = 1.740000
  525.     F[1]:    FOOTSTEP_RIGHT_CREEP
  526.         [0] = 1.050000
  527.     F[4]:    TROUSER_SWISH
  528.         [0] = 0.026000
  529.         [1] = 0.706000
  530.         [2] = 1.186000
  531.         [3] = 1.717000
  532. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  533. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  534.     F[2]:    SIDESTEP
  535.         [0] = 0.472000
  536.         [1] = 0.122000
  537.     F[1]:    FOOTSTEP_RIGHT_CREEP
  538.         [0] = 0.682000
  539.     F[2]:    TROUSER_SWISH
  540.         [0] = 0.078000
  541.         [1] = 0.540000
  542. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  543. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
  544.     F[1]:    FOOTSTEP_LEFT_CREEP
  545.         [0] = 0.317000
  546.     F[1]:    SIDESTEP
  547.         [0] = 0.007000
  548.     F[2]:    TROUSER_SWISH
  549.         [0] = 0.078000
  550.         [1] = 0.002000
  551. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
  552. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
  553.     F[2]:    SIDESTEP
  554.         [0] = 0.007000
  555.         [1] = 0.200000
  556.     F[2]:    TROUSER_SWISH
  557.         [0] = 0.078000
  558.         [1] = 0.002000
  559. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
  560. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  561.     F[2]:    TROUSER_SWISH_CREEP
  562.         [0] = 0.055000
  563.         [1] = 0.435000
  564.     F[1]:    SHIMMY_VOCALS
  565.         [0] = 0.200000
  566.     F[1]:    HEEL_CLICK
  567.         [0] = 0.830000
  568. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  569. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_OUTSIDE_RIGHT.ANM}
  570.     F[2]:    TROUSER_SWISH_CREEP
  571.         [0] = 0.055000
  572.         [1] = 0.435000
  573.     F[1]:    SHIMMY_VOCALS
  574.         [0] = 0.200000
  575.     F[1]:    HEEL_CLICK
  576.         [0] = 0.580000
  577. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_OUTSIDE_RIGHT.ANM}
  578. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_OUTSIDE_LEFT.ANM}
  579.     F[2]:    TROUSER_SWISH_CREEP
  580.         [0] = 0.055000
  581.         [1] = 0.435000
  582.     F[1]:    SHIMMY_VOCALS
  583.         [0] = 0.200000
  584.     F[1]:    HEEL_CLICK
  585.         [0] = 0.580000
  586. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_OUTSIDE_LEFT.ANM}
  587. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  588.     F[2]:    TROUSER_SWISH_CREEP
  589.         [0] = 0.055000
  590.         [1] = 0.435000
  591.     F[1]:    SHIMMY_VOCALS
  592.         [0] = 0.200000
  593.     F[1]:    HEEL_CLICK
  594.         [0] = 0.830000
  595. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  596. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_INSIDE_LEFT.ANM}
  597.     F[2]:    TROUSER_SWISH_CREEP
  598.         [0] = 0.055000
  599.         [1] = 0.435000
  600. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_INSIDE_LEFT.ANM}
  601. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_INSIDE_RIGHT.ANM}
  602.     F[2]:    TROUSER_SWISH_CREEP
  603.         [0] = 0.055000
  604.         [1] = 0.435000
  605. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\SHIMMYING\SHIMMY_INSIDE_RIGHT.ANM}
  606. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  607.     F[2]:    FOOTSTEP_LEFT_CREEP
  608.         [0] = 0.259000
  609.         [1] = 0.932000
  610.     F[2]:    FOOTSTEP_RIGHT_CREEP
  611.         [0] = 0.609000
  612.         [1] = 0.010000
  613.     F[4]:    FOOTSCRAPE_QUIET
  614.         [0] = 0.172000
  615.         [1] = 0.492000
  616.         [2] = 0.802000
  617.         [3] = 1.192000
  618. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  619. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  620.     F[4]:    FOOTSCRAPE_QUIET
  621.         [0] = 0.031000
  622.         [1] = 0.346000
  623.         [2] = 0.686000
  624.         [3] = 1.026000
  625.     F[4]:    FOOTSTEP_LEFT_CREEP
  626.         [0] = 0.236000
  627.         [1] = 0.586000
  628.         [2] = 0.926000
  629.         [3] = 1.231000
  630. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  631. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
  632.     F[1]:    FOOTSTEP_LEFT
  633.         [0] = 1.230000
  634.     F[1]:    FOOTSTEP_RIGHT
  635.         [0] = 1.977000
  636.     F[4]:    FOOTSCRAPE_QUIET
  637.         [0] = 0.379000
  638.         [1] = 0.549000
  639.         [2] = 1.122000
  640.         [3] = 1.215000
  641.     F[2]:    TROUSER_SWISH
  642.         [0] = 0.844000
  643.         [1] = 1.666000
  644. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
  645. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  646.     F[1]:    FOOTSTEP_LEFT
  647.         [0] = 1.705000
  648.     F[1]:    FOOTSTEP_RIGHT
  649.         [0] = 0.900000
  650.     F[4]:    FOOTSCRAPE_QUIET
  651.         [0] = 0.218000
  652.         [1] = 0.495000
  653.         [2] = 1.005000
  654.         [3] = 1.215000
  655.     F[2]:    TROUSER_SWISH
  656.         [0] = 0.515000
  657.         [1] = 1.315000
  658. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  659. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  660.     F[1]:    LADDERSTEP_RIGHT
  661.         [0] = 0.836000
  662.     F[1]:    LADDERSTEP_LEFT
  663.         [0] = 1.162000
  664.     F[2]:    FOOTSCRAPE_QUIET
  665.         [0] = 0.035000
  666.         [1] = 0.185000
  667.     F[2]:    TROUSER_SWISH
  668.         [0] = 0.453000
  669.         [1] = 0.999000
  670. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  671. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  672.     F[1]:    FOOTSTEP_LEFT
  673.         [0] = 0.506000
  674.     F[1]:    FOOTSTEP_RIGHT
  675.         [0] = 1.127000
  676.     F[3]:    TROUSER_SWISH
  677.         [0] = 0.146000
  678.         [1] = 0.792000
  679.         [2] = 1.186000
  680. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  681. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  682.     F[1]:    LADDERSTEP_RIGHT
  683.         [0] = 0.418000
  684.     F[1]:    FOOTSTEP_LEFT
  685.         [0] = 0.766667
  686.     F[1]:    FOOTSTEP_RIGHT
  687.         [0] = 1.050000
  688.     F[3]:    TROUSER_SWISH
  689.         [0] = 0.095000
  690.         [1] = 0.543000
  691.         [2] = 0.996000
  692. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  693. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  694.     F[2]:    LADDERSTEP_RIGHT
  695.         [0] = 0.425000
  696.         [1] = 1.247000
  697.     F[1]:    LADDERSTEP_LEFT
  698.         [0] = 0.824000
  699.     F[3]:    TROUSER_SWISH
  700.         [0] = 0.153000
  701.         [1] = 0.606000
  702.         [2] = 1.095000
  703. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  704. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_DOWN.ANM}
  705.     F[1]:    LADDERSTEP_RIGHT
  706.         [0] = 0.410000
  707.     F[1]:    LADDERSTEP_LEFT
  708.         [0] = 0.830000
  709.     F[2]:    TROUSER_SWISH
  710.         [0] = 0.117000
  711.         [1] = 0.565000
  712. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_DOWN.ANM}
  713. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_UP.ANM}
  714.     F[1]:    LADDERSTEP_RIGHT
  715.         [0] = 0.410000
  716.     F[1]:    LADDERSTEP_LEFT
  717.         [0] = 0.830000
  718.     F[2]:    TROUSER_SWISH
  719.         [0] = 0.117000
  720.         [1] = 0.565000
  721. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\LADDERS\LADDER_UP.ANM}
  722. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HANG_TO_FALL.ANM}
  723.     F[1]:    FOOTSTEP_LEFT
  724.         [0] = 0.650000
  725.     F[1]:    FOOTSTEP_RIGHT
  726.         [0] = 0.650000
  727.     F[1]:    JUMP_LAND
  728.         [0] = 0.612000
  729.     F[1]:    TROUSER_SWISH
  730.         [0] = 0.617000
  731. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HANG_TO_FALL.ANM}
  732. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  733.     F[1]:    FOOTSTEP_LEFT
  734.         [0] = 0.650000
  735.     F[1]:    FOOTSTEP_RIGHT
  736.         [0] = 0.650000
  737.     F[1]:    JUMP_LAND
  738.         [0] = 0.650000
  739.     F[1]:    TROUSER_SWISH
  740.         [0] = 0.617000
  741. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  742. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  743.     F[1]:    FOOTSTEP_LEFT
  744.         [0] = 1.705000
  745.     F[2]:    FOOTSTEP_RIGHT
  746.         [0] = 1.965000
  747.         [1] = 2.368000
  748.     F[1]:    PULL_UP
  749.         [0] = 0.182000
  750.     F[3]:    TROUSER_SWISH
  751.         [0] = 0.612000
  752.         [1] = 1.557000
  753.         [2] = 2.254000
  754. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  755. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  756.     F[1]:    GRABBED_LEDGE
  757.         [0] = 0.572000
  758. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  759. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP20.ANM}
  760.     F[1]:    FOOTSTEP_LEFT
  761.         [0] = 0.816667
  762.     F[1]:    FOOTSTEP_RIGHT
  763.         [0] = 0.850000
  764.     F[3]:    TROUSER_SWISH
  765.         [0] = 0.118000
  766.         [1] = 0.218000
  767.         [2] = 1.098000
  768.     F[1]:    FOOTSCRAPE_QUIET
  769.         [0] = 0.489000
  770.     F[1]:    MID_CLIMB
  771.         [0] = 0.323000
  772. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP20.ANM}
  773. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP15.ANM}
  774.     F[1]:    FOOTSTEP_LEFT
  775.         [0] = 0.816667
  776.     F[1]:    FOOTSTEP_RIGHT
  777.         [0] = 0.850000
  778.     F[3]:    TROUSER_SWISH
  779.         [0] = 0.118000
  780.         [1] = 0.218000
  781.         [2] = 1.098000
  782.     F[1]:    FOOTSCRAPE_QUIET
  783.         [0] = 0.489000
  784.     F[1]:    GRABS_WINDOW
  785.         [0] = 0.930000
  786. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP15.ANM}
  787. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP10.ANM}
  788.     F[1]:    FOOTSTEP_LEFT
  789.         [0] = 0.816667
  790.     F[1]:    FOOTSTEP_RIGHT
  791.         [0] = 0.850000
  792.     F[3]:    TROUSER_SWISH
  793.         [0] = 0.118000
  794.         [1] = 0.218000
  795.         [2] = 1.098000
  796.     F[1]:    FOOTSCRAPE_QUIET
  797.         [0] = 0.489000
  798. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP10.ANM}
  799. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP05.ANM}
  800.     F[1]:    FOOTSTEP_LEFT
  801.         [0] = 0.710000
  802.     F[1]:    FOOTSTEP_RIGHT
  803.         [0] = 0.540000
  804.     F[1]:    TROUSER_SWISH
  805.         [0] = 0.199000
  806. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP05.ANM}
  807. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  808.     F[1]:    FOOTSTEP_LEFT_CREEP
  809.         [0] = 0.910000
  810.     F[1]:    FOOTSTEP_RIGHT_CREEP
  811.         [0] = 0.600000
  812.     F[1]:    GRABS_WINDOW
  813.         [0] = 1.910000
  814.     F[4]:    TROUSER_SWISH
  815.         [0] = 0.992000
  816.         [1] = 1.835000
  817.         [2] = 1.300000
  818.         [3] = 1.900000
  819.     F[3]:    FOOTSCRAPE_QUIET
  820.         [0] = 0.474000
  821.         [1] = 0.577000
  822.         [2] = 0.255000
  823. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  824. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB20.ANM}
  825.     F[1]:    FOOTSTEP_LEFT
  826.         [0] = 1.753000
  827.     F[1]:    FOOTSTEP_RIGHT
  828.         [0] = 1.913000
  829.     F[1]:    PULL_UP
  830.         [0] = 0.816000
  831.     F[3]:    TROUSER_SWISH
  832.         [0] = 1.670000
  833.         [1] = 2.270000
  834.         [2] = 0.651000
  835. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB20.ANM}
  836. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB15.ANM}
  837.     F[1]:    FOOTSTEP_LEFT
  838.         [0] = 0.720000
  839.     F[1]:    FOOTSTEP_RIGHT
  840.         [0] = 1.461000
  841.     F[1]:    MID_CLIMB
  842.         [0] = 0.320000
  843.     F[1]:    GRABS_WINDOW
  844.         [0] = 1.202000
  845.     F[2]:    TROUSER_SWISH
  846.         [0] = 0.375000
  847.         [1] = 1.519000
  848. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB15.ANM}
  849. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB10.ANM}
  850.     F[1]:    FOOTSTEP_LEFT
  851.         [0] = 0.606000
  852.     F[1]:    FOOTSTEP_RIGHT
  853.         [0] = 1.345000
  854.     F[1]:    MID_CLIMB
  855.         [0] = 0.676000
  856.     F[2]:    TROUSER_SWISH
  857.         [0] = 0.202000
  858.         [1] = 1.238000
  859. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB10.ANM}
  860. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB05.ANM}
  861.     F[1]:    FOOTSTEP_RIGHT
  862.         [0] = 0.372000
  863.     F[2]:    TROUSER_SWISH
  864.         [0] = 0.860000
  865.         [1] = 0.155000
  866. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\CLIMBING\CLIMB05.ANM}
  867. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  868.     F[1]:    FOOTSCRAPE_QUIET
  869.         [0] = 1.083000
  870.     F[1]:    STRAIN_FAIL
  871.         [0] = 0.372000
  872. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  873. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\BOX_TO_STAND.ANM}
  874.     F[1]:    TROUSER_SWISH
  875.         [0] = 0.231000
  876. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\BOX_TO_STAND.ANM}
  877. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\STAIRS\STAIRS_UP.ANM}
  878.     F[1]:    FOOTSTEP_LEFT
  879.         [0] = 0.340000
  880.     F[1]:    FOOTSTEP_RIGHT
  881.         [0] = 0.085000
  882.     F[2]:    TROUSER_SWISH
  883.         [0] = 0.178000
  884.         [1] = 0.468000
  885. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\STAIRS\STAIRS_UP.ANM}
  886. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  887.     F[1]:    FOOTSTEP_LEFT
  888.         [0] = 0.189000
  889.     F[1]:    FOOTSTEP_RIGHT
  890.         [0] = 0.420000
  891.     F[2]:    TROUSER_SWISH
  892.         [0] = 0.181000
  893.         [1] = 0.461000
  894. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  895. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HIT_FLOOR.ANM}
  896.     F[1]:    FOOTSTEP_LEFT_RUN
  897.         [0] = 0.016667
  898.     F[1]:    FOOTSTEP_RIGHT_RUN
  899.         [0] = 0.533333
  900. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\DROPPING\HIT_FLOOR.ANM}
  901. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\CREEP.ANM}
  902.     F[1]:    FOOTSTEP_LEFT_CREEP
  903.         [0] = 0.550000
  904.     F[1]:    FOOTSTEP_RIGHT_CREEP
  905.         [0] = 1.216666
  906.     F[2]:    TROUSER_SWISH_CREEP
  907.         [0] = 0.192000
  908.         [1] = 0.897000
  909. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\CREEP.ANM}
  910. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN.ANM}
  911.     F[1]:    FOOTSTEP_LEFT_RUN
  912.         [0] = 0.548000
  913.     F[1]:    FOOTSTEP_RIGHT_RUN
  914.         [0] = 0.102000
  915.     F[2]:    TROUSER_SWISH_RUN
  916.         [0] = 0.103000
  917.         [1] = 0.524000
  918. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN.ANM}
  919. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\WALK.ANM}
  920.     F[1]:    FOOTSTEP_LEFT
  921.         [0] = 0.533000
  922.     F[1]:    FOOTSTEP_RIGHT
  923.         [0] = 0.012000
  924.     F[2]:    TROUSER_SWISH
  925.         [0] = 0.083000
  926.         [1] = 0.576000
  927. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\WALK.ANM}
  928. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\WALK_STOP.ANM}
  929.     F[1]:    TROUSER_SWISH_CREEP
  930.         [0] = 0.250000
  931. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\WALK_STOP.ANM}
  932. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN_STOP.ANM}
  933.     F[1]:    TROUSER_SWISH
  934.         [0] = 0.229000
  935. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN_STOP.ANM}
  936. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PULL_BOX.ANM}
  937.     F[1]:    GRIND_LONG
  938.         [0] = 0.799000
  939.     F[1]:    FOOTSTEP_LEFT_CREEP
  940.         [0] = 1.616666
  941.     F[1]:    FOOTSTEP_RIGHT_CREEP
  942.         [0] = 1.366666
  943.     F[2]:    TROUSER_SWISH_RUN
  944.         [0] = 0.874000
  945.         [1] = 1.154000
  946.     F[1]:    STRAIN
  947.         [0] = 0.799000
  948.     F[2]:    FOOTSCRAPE_QUIET
  949.         [0] = 0.842000
  950.         [1] = 1.085000
  951. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PULL_BOX.ANM}
  952. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX.ANM}
  953.     F[1]:    GRIND
  954.         [0] = 0.512000
  955.     F[1]:    FOOTSTEP_LEFT
  956.         [0] = 0.916666
  957.     F[2]:    FOOTSTEP_RIGHT
  958.         [0] = 0.533333
  959.         [1] = 1.116666
  960.     F[2]:    TROUSER_SWISH_RUN
  961.         [0] = 0.333333
  962.         [1] = 0.716666
  963.     F[1]:    STRAIN
  964.         [0] = 0.512000
  965. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX.ANM}
  966. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  967.     F[3]:    GRIND
  968.         [0] = 0.512000
  969.         [1] = 1.086000
  970.         [2] = 3.588000
  971.     F[1]:    FOOTSTEP_LEFT
  972.         [0] = 4.633338
  973.     F[2]:    FOOTSTEP_RIGHT
  974.         [0] = 5.066678
  975.         [1] = 0.883361
  976.     F[2]:    STRAIN
  977.         [0] = 0.697000
  978.         [1] = 3.548000
  979.     F[2]:    TROUSER_SWISH
  980.         [0] = 2.026000
  981.         [1] = 2.725000
  982.     F[2]:    FOOTSCRAPE_QUIET
  983.         [0] = 3.099000
  984.         [1] = 3.149000
  985. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  986. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  987.     F[1]:    STRAIN_FAIL
  988.         [0] = 0.757000
  989.     F[1]:    FOOTSCRAPE_QUIET
  990.         [0] = 0.107000
  991. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  992. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  993.     F[1]:    STRAIN_FAIL
  994.         [0] = 0.864000
  995. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  996. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\JUMPING\JUMP.ANM}
  997.     F[1]:    FOOTSTEP_LEFT_RUN
  998.         [0] = 0.841000
  999.     F[1]:    FOOTSTEP_RIGHT_RUN
  1000.         [0] = 0.801000
  1001.     F[4]:    TROUSER_SWISH_RUN
  1002.         [0] = 0.102000
  1003.         [1] = 0.462000
  1004.         [2] = 0.692000
  1005.         [3] = 0.855000
  1006. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\JUMPING\JUMP.ANM}
  1007. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  1008.     F[1]:    FOOTSTEP_LEFT
  1009.         [0] = 0.233333
  1010.     F[1]:    FOOTSTEP_RIGHT
  1011.         [0] = 0.316667
  1012.     F[1]:    HIT_WALL
  1013.         [0] = 0.020000
  1014. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  1015. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\GEORGE_2.ANM}
  1016.     F[1]:    GRAB_STRAIN
  1017.         [0] = 1.663000
  1018.     F[1]:    FOOTSTEP_LEFT
  1019.         [0] = 2.335000
  1020.     F[3]:    FOOTSTEP_RIGHT
  1021.         [0] = 1.789000
  1022.         [1] = 4.301000
  1023.         [2] = 5.125000
  1024.     F[4]:    FOOTSCRAPE
  1025.         [0] = 1.819000
  1026.         [1] = 3.732000
  1027.         [2] = 4.606000
  1028.         [3] = 5.249000
  1029. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\GEORGE_2.ANM}
  1030. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_GEORGE.ANM}
  1031.     F[1]:    CLOTHES_SCRAPE3
  1032.         [0] = 6.849000
  1033. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_GEORGE.ANM}
  1034. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_1.ANM}
  1035.     F[1]:    FOOTSTEP_LEFT
  1036.         [0] = 0.581000
  1037.     F[2]:    FOOTSTEP_RIGHT
  1038.         [0] = 0.019000
  1039.         [1] = 1.002000
  1040.     F[1]:    FOOTSCRAPE
  1041.         [0] = 2.199000
  1042. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_1.ANM}
  1043. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_3.ANM}
  1044.     F[4]:    FOOTSTEP_LEFT
  1045.         [0] = 4.716000
  1046.         [1] = 5.613000
  1047.         [2] = 6.340000
  1048.         [3] = 7.186000
  1049.     F[3]:    FOOTSTEP_RIGHT
  1050.         [0] = 5.053000
  1051.         [1] = 6.060000
  1052.         [2] = 6.696000
  1053. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_3.ANM}
  1054. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_4.ANM}
  1055.     F[2]:    FOOTSCRAPE
  1056.         [0] = 3.065000
  1057.         [1] = 3.457000
  1058. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\GEORGE_THE_BEGINNING_4.ANM}
  1059. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\GEORGE_BEFORE_THE_CHASM.ANM}
  1060.     F[4]:    FOOTSTEP_RIGHT
  1061.         [0] = 0.687000
  1062.         [1] = 1.512000
  1063.         [2] = 2.231000
  1064.         [3] = 2.912000
  1065.     F[3]:    FOOTSTEP_LEFT
  1066.         [0] = 1.086000
  1067.         [1] = 1.889000
  1068.         [2] = 2.664000
  1069.     F[2]:    FOOTSCRAPE
  1070.         [0] = 3.798000
  1071.         [1] = 4.179000
  1072. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\GEORGE_BEFORE_THE_CHASM.ANM}
  1073. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\GEORGE_CHASM_FAILURE.ANM}
  1074.     F[2]:    FOOTSTEP_LEFT
  1075.         [0] = 0.095000
  1076.         [1] = 0.686000
  1077.     F[1]:    FOOTSTEP_RIGHT
  1078.         [0] = 0.499000
  1079. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\GEORGE_CHASM_FAILURE.ANM}
  1080. {DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE2\CON1AE2_GEORGE_2.ANM}
  1081.     F[1]:    PEBBLY_DIRTSLIDE
  1082.         [0] = 6.702000
  1083.     F[1]:    TOP_SLOPE_SLIP
  1084.         [0] = 8.500000
  1085.     F[1]:    TOP_SLOPE_FALL
  1086.         [0] = 8.900000
  1087. {\DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE2\CON1AE2_GEORGE_2.ANM}
  1088. {DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE2\CON1AE2_GEORGE_3.ANM}
  1089.     F[1]:    GRAVEL_SCRAPE_HIGH1
  1090.         [0] = 0.991000
  1091.     F[2]:    GRAVEL_SCRAPE_HIGH2
  1092.         [0] = 1.037000
  1093.         [1] = 0.891000
  1094.     F[6]:    GRAVEL_SCRAPE_MID1
  1095.         [0] = 0.721000
  1096.         [1] = 2.281000
  1097.         [2] = 3.351000
  1098.         [3] = 1.214000
  1099.         [4] = 8.743000
  1100.         [5] = 9.500000
  1101.     F[3]:    GRAVEL_SCRAPE_MID2
  1102.         [0] = 1.881000
  1103.         [1] = 3.051000
  1104.         [2] = 3.400000
  1105.     F[5]:    GRAVEL_SCRAPE_LOW1
  1106.         [0] = 0.961000
  1107.         [1] = 0.024000
  1108.         [2] = 1.384000
  1109.         [3] = 9.123000
  1110.         [4] = 10.226000
  1111.     F[2]:    GRAVEL_SCRAPE_LOW2
  1112.         [0] = 1.831000
  1113.         [1] = 2.881000
  1114.     F[1]:    BOTTOM_SLOPE_SMACK
  1115.         [0] = 4.147000
  1116. {\DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE2\CON1AE2_GEORGE_3.ANM}
  1117. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_GEORGE.ANM}
  1118.     F[3]:    FOOTSTEP_LEFT
  1119.         [0] = 12.233000
  1120.         [1] = 12.699978
  1121.         [2] = 11.774752
  1122.     F[1]:    FOOTSTEP_RIGHT
  1123.         [0] = 12.099987
  1124.     F[1]:    FOOTSCRAPE
  1125.         [0] = 12.782000
  1126.     F[1]:    KNEE_IN_SAND
  1127.         [0] = 14.835000
  1128. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_GEORGE.ANM}
  1129. {DATA\CONGO2\GRAPHICS\ANIMATIONS\GEORGE\YANK_LOCK.ANM}
  1130.     F[1]:    LOCK_SNAP
  1131.         [0] = 2.996000
  1132.     F[1]:    LOCK_JINGLE
  1133.         [0] = 2.996000
  1134.     F[2]:    DOOR_CREAK
  1135.         [0] = 2.114000
  1136.         [1] = 2.779000
  1137.     F[1]:    METAL_TINGLE
  1138.         [0] = 3.300000
  1139. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\GEORGE\YANK_LOCK.ANM}
  1140. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\GEORGE\GEORGE_SECRET_DOOR.ANM}
  1141.     F[2]:    FOOTSTEP_LEFT
  1142.         [0] = 0.433333
  1143.         [1] = 6.466696
  1144.     F[2]:    FOOTSTEP_RIGHT
  1145.         [0] = 0.733333
  1146.         [1] = 6.566698
  1147.     F[1]:    OPEN_ARMILLARY_SECRET_DOOR
  1148.         [0] = 1.571000
  1149. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\GEORGE\GEORGE_SECRET_DOOR.ANM}
  1150. {DATA\CONGO2\GRAPHICS\ANIMATIONS\GEORGE\PULL_DOOR.ANM}
  1151.     F[2]:    DOOR_BANG
  1152.         [0] = 1.109000
  1153.         [1] = 1.859000
  1154.     F[2]:    LOCK_JINGLE
  1155.         [0] = 1.100000
  1156.         [1] = 1.850000
  1157.     F[1]:    FOOTSTEP_LEFT
  1158.         [0] = 0.416667
  1159.     F[1]:    FOOTSCRAPE
  1160.         [0] = 1.859000
  1161.     F[2]:    DOOR_CREAK
  1162.         [0] = 0.950000
  1163.         [1] = 1.709000
  1164. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\GEORGE\PULL_DOOR.ANM}
  1165. {DATA\CONGO1\GRAPHICS\ANIMATIONS\GEORGE\KNEEL_DOWN.ANM}
  1166.     F[1]:    FOOTSTEP_RIGHT
  1167.         [0] = 0.314000
  1168.     F[1]:    FOOTSTEP_LEFT
  1169.         [0] = 0.542000
  1170.     F[1]:    FOOTSCRAPE_QUIET
  1171.         [0] = 0.786000
  1172.     F[1]:    GRAVEL_SCRAPE_LOW1_QUIET
  1173.         [0] = 1.526000
  1174. {\DATA\CONGO1\GRAPHICS\ANIMATIONS\GEORGE\KNEEL_DOWN.ANM}
  1175. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_A1.ANM}
  1176.     F[2]:    TROUSER_SWISH_RUN
  1177.         [0] = 3.155000
  1178.         [1] = 5.324000
  1179.     F[1]:    CLOTHES_SCRAPE1
  1180.         [0] = 3.809000
  1181.     F[1]:    CLOTHES_SCRAPE2
  1182.         [0] = 4.209000
  1183. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_A1.ANM}
  1184. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_A3.ANM}
  1185.     F[3]:    CLOTHES_SCRAPE1
  1186.         [0] = 5.500000
  1187.         [1] = 6.800000
  1188.         [2] = 14.069000
  1189.     F[3]:    CLOTHES_SCRAPE2
  1190.         [0] = 5.800000
  1191.         [1] = 7.000000
  1192.         [2] = 14.569000
  1193.     F[1]:    CLOTHES_SCRAPE3
  1194.         [0] = 6.500000
  1195. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_A3.ANM}
  1196. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B2.ANM}
  1197.     F[2]:    CLOTHES_SCRAPE1
  1198.         [0] = 8.231000
  1199.         [1] = 9.200000
  1200.     F[2]:    CLOTHES_SCRAPE2
  1201.         [0] = 8.431000
  1202.         [1] = 9.000000
  1203.     F[1]:    CLOTHES_SCRAPE3
  1204.         [0] = 8.800000
  1205. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B2.ANM}
  1206. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B3.ANM}
  1207.     F[2]:    CLOTHES_SCRAPE1
  1208.         [0] = 13.851000
  1209.         [1] = 16.410000
  1210.     F[2]:    CLOTHES_SCRAPE2
  1211.         [0] = 14.000000
  1212.         [1] = 15.118000
  1213.     F[2]:    CLOTHES_SCRAPE3
  1214.         [0] = 14.200000
  1215.         [1] = 15.950000
  1216. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B3.ANM}
  1217. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B4.ANM}
  1218.     F[3]:    CLOTHES_SCRAPE1
  1219.         [0] = 2.952000
  1220.         [1] = 9.288000
  1221.         [2] = 19.500000
  1222.     F[3]:    CLOTHES_SCRAPE2
  1223.         [0] = 3.000000
  1224.         [1] = 9.388000
  1225.         [2] = 19.900000
  1226.     F[2]:    CLOTHES_SCRAPE3
  1227.         [0] = 18.721001
  1228.         [1] = 15.950000
  1229. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B4.ANM}
  1230. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B5.ANM}
  1231.     F[8]:    FOOTSTEP_LEFT
  1232.         [0] = 1.667000
  1233.         [1] = 2.853000
  1234.         [2] = 3.694000
  1235.         [3] = 8.133000
  1236.         [4] = 9.066000
  1237.         [5] = 10.095000
  1238.         [6] = 17.009001
  1239.         [7] = 17.910999
  1240.     F[7]:    FOOTSTEP_RIGHT
  1241.         [0] = 2.283000
  1242.         [1] = 3.303000
  1243.         [2] = 4.202000
  1244.         [3] = 8.571000
  1245.         [4] = 9.695000
  1246.         [5] = 16.686001
  1247.         [6] = 17.441999
  1248.     F[7]:    FOOTSCRAPE
  1249.         [0] = 0.927000
  1250.         [1] = 1.859000
  1251.         [2] = 2.867000
  1252.         [3] = 3.284000
  1253.         [4] = 4.903000
  1254.         [5] = 10.480000
  1255.         [6] = 14.400000
  1256.     F[15]:    TROUSER_SWISH
  1257.         [0] = 1.667000
  1258.         [1] = 2.853000
  1259.         [2] = 3.694000
  1260.         [3] = 8.133000
  1261.         [4] = 9.066000
  1262.         [5] = 10.095000
  1263.         [6] = 17.009001
  1264.         [7] = 17.910999
  1265.         [8] = 2.283000
  1266.         [9] = 3.303000
  1267.         [10] = 4.202000
  1268.         [11] = 8.571000
  1269.         [12] = 9.695000
  1270.         [13] = 16.686001
  1271.         [14] = 17.441999
  1272.     F[2]:    CLOTHES_SCRAPE1
  1273.         [0] = 0.010000
  1274.         [1] = 9.288000
  1275.     F[2]:    CLOTHES_SCRAPE2
  1276.         [0] = 0.200000
  1277.         [1] = 5.062000
  1278.     F[2]:    CLOTHES_SCRAPE3
  1279.         [0] = 11.500000
  1280.         [1] = 7.599000
  1281. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B5.ANM}
  1282. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B6.ANM}
  1283.     F[1]:    CLOTHES_SCRAPE1
  1284.         [0] = 0.001000
  1285.     F[1]:    CLOTHES_SCRAPE2
  1286.         [0] = 0.100000
  1287.     F[1]:    CLOTHES_SCRAPE3
  1288.         [0] = 0.300000
  1289.     F[2]:    FOOTSTEP_RIGHT
  1290.         [0] = 0.815000
  1291.         [1] = 0.890000
  1292. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B6.ANM}
  1293. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B7.ANM}
  1294.     F[3]:    CLOTHES_SCRAPE1
  1295.         [0] = 0.001000
  1296.         [1] = 3.840000
  1297.         [2] = 8.500000
  1298.     F[2]:    CLOTHES_SCRAPE2
  1299.         [0] = 4.503000
  1300.         [1] = 8.800000
  1301.     F[2]:    CLOTHES_SCRAPE3
  1302.         [0] = 5.100000
  1303.         [1] = 8.100000
  1304.     F[2]:    FOOTSTEP_RIGHT_RUN
  1305.         [0] = 1.508000
  1306.         [1] = 1.864000
  1307.     F[3]:    FOOTSTEP_RIGHT
  1308.         [0] = 5.908000
  1309.         [1] = 6.264000
  1310.         [2] = 7.130000
  1311. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_GEORGE_B7.ANM}
  1312. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_GEORGE_1.ANM}
  1313.     F[2]:    CLOTHES_SCRAPE3
  1314.         [0] = 0.010000
  1315.         [1] = 12.323000
  1316.     F[3]:    CLOTHES_SCRAPE1
  1317.         [0] = 1.635000
  1318.         [1] = 3.892000
  1319.         [2] = 12.874000
  1320.     F[1]:    CLOTHES_SCRAPE2
  1321.         [0] = 3.892000
  1322.     F[1]:    FOOTSCRAPE
  1323.         [0] = 10.000000
  1324.     F[2]:    FOOTSTEP_RIGHT
  1325.         [0] = 12.323000
  1326.         [1] = 12.874000
  1327. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_GEORGE_1.ANM}
  1328. {DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_GEORGE_1.ANM}
  1329.     F[6]:    FOOTSTEP_LEFT
  1330.         [0] = 0.120000
  1331.         [1] = 1.120000
  1332.         [2] = 2.069000
  1333.         [3] = 3.062000
  1334.         [4] = 3.998000
  1335.         [5] = 4.930000
  1336.     F[6]:    FOOTSTEP_RIGHT
  1337.         [0] = 0.621000
  1338.         [1] = 1.615000
  1339.         [2] = 2.568000
  1340.         [3] = 3.483000
  1341.         [4] = 4.469000
  1342.         [5] = 5.437000
  1343. {\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_GEORGE_1.ANM}
  1344. {DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_GEORGE_2.ANM}
  1345.     F[3]:    FOOTSTEP_LEFT
  1346.         [0] = 5.848
  1347.         [1] = 6.729
  1348.         [2] =7.559
  1349.     F[3]:    FOOTSTEP_RIGHT
  1350.         [0] = 6.274
  1351.         [1] = 7.125
  1352.         [2] = 7.969
  1353. {\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_GEORGE_2.ANM}
  1354.